Head to Drahim Castle and blast away the wooden door, then climb down the ladders until you reach the lowest floor. Reading this will point to Drahim Castle. Use Aard on it to reveal a small area with a skeleton containing the silver sword diagram and Professor Sigismund Gloger's notes. Head to Est Tayiar and carefully drop down through the hole here to the bottom to find on one side a weakened wall. The captain's log can be looted from a skeleton on the island's shore for further story information. Reading this will add Est Tayiar as another location to check out as well as Temple Isle. Climb onto it then head down the stairs to find the chest nearby with the crossbow diagram and mage's notes. Prepare to swim or sail a fair distance here, as the location is on a small island southwest of the Lighthouse and northwest of Widows' Grotto. Reading this notebook will add the location west of Grassy Knoll if it hasn't already been found. You can then loot him for the armor, boots, gauntlets, and trousers diagrams as well as moonblade and laboratory notebook. As he was a witcher, he will use some signs, like Quen, so be prepared for that as he'll attack you on sight. With that, head back to the main chamber to open the door here to find on the far end Mad Kiyan. You'll need to kill them off and then dive down to grab a key at the bottom. Once done, the floor will open up in the center revealing a deep pool with 3 drowners. The puzzle itself is simple: you just need to make all the statues face the center of the room by pulling on the levers (thankfully each statue is only controlled by a lever next to it, so you just need to focus on making them face the right direction). Note also a wraith may spawn here and attack. While not needed, you can pick up the research notes near one of the statues, and mysterious recipe in the corner. The main door in the chamber is locked, so instead make your way down the tunnel opposite of where you entered to find several statues around an open floor area. You don't need to explore the path to the right when you first entered the area (the one with a blocked archway) but if you want you can head in to find Invoice for a golem on a skeleton here, just be prepared to face a wraith after you get it. The main chamber inside has a golem guarding the area, so kill it off to continue exploring. You want to head to that house and, on the western side of it, you'll find a rock ledge that drops down to a grassy path, this is the path you want to use.įollow the path all way to the end, where you'll need to use The Eye of Nehaleni to reveal the cave entrance, and head in. On your map note the furthest western house on the island (2 buildings over from the marker if you have it on). You can start this quest either by finding one of the diagrams, finding Julia Keynon's diary, or buying one of the associated maps, with the first or second in Blackbough, the third in Crow's Perch, and the fourth in Lindenvale.Īll the armor diagrams are found below Temple Isle, though the way to find it is a bit tricky.
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